One of the first enemy types you will encounter is a maintenance bot, repurposed to work as a sentry unit. Maintenance bots were built to withstand harsh conditions they may encounter when fixing severe breakdowns. They are not security models by design. They can only deal melee damage. I'm designing the tutorial level now. The player will search a derelict ship in the … [Read more...] about Tutorial Level and Dialogue System
Devblog
Randomized Prefabs
Large levels design using modular wall and floor prefabs tend to look repetitive. To break this repetition I'm designing multiple variants of each prefab. I'm currently working on a set of tiles for derelict spaceships and stations. It includes some stained walls and floors, some of them with partially removed or bent panels. Placing the different prefab variants manually … [Read more...] about Randomized Prefabs
Glowing Things
Every sci-fi setting needs some glowing things. … [Read more...] about Glowing Things
Starting the Devblog
This will be a devblog for Void Nomads, a twin stick shooter/RPG game. I'll be posting dev updates and lore of the Void Nomads world. I'm planning to run a pen and paper RPG campaign in Void Nomads world, some of the initial posts will also serve as world introduction for the players. Coming up next: introduction to technology present in the world. … [Read more...] about Starting the Devblog