One of the first enemy types you will encounter is a maintenance bot, repurposed to work as a sentry unit. Maintenance bots were built to withstand harsh conditions they may encounter when fixing severe breakdowns. They are not security models by design. They can only deal melee damage.
I’m designing the tutorial level now. The player will search a derelict ship in the tutorial, looking for valuable parts to salvage. I already have some models for the tutorial, but I needed to add a few new ones, including an airlock door, security console, and laser gate.
Dialogues will play an essential role in the tutorial, so I also improved the dialogue system. It now supports controller input and shows the entire conversation. I’ve also improved the visuals.
I’ve been practicing a no zero days approach for the last four weeks. It has helped me get things done, and I hope to keep it up in the coming year.
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